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	<title>Comments on: Save us please! (Ridiculous save game systems in PC titles)</title>
	<atom:link href="http://www.morpheus.in/2009/12/save-us-please-ridiculous-save-game-systems-in-pc-titles/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.morpheus.in/2009/12/save-us-please-ridiculous-save-game-systems-in-pc-titles/</link>
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	<lastBuildDate>Tue, 08 Jun 2010 15:53:28 +0000</lastBuildDate>
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		<title>By: Bharat Joshi</title>
		<link>http://www.morpheus.in/2009/12/save-us-please-ridiculous-save-game-systems-in-pc-titles/comment-page-1/#comment-102</link>
		<dc:creator>Bharat Joshi</dc:creator>
		<pubDate>Tue, 26 Jan 2010 12:39:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.morpheus.in/?p=249#comment-102</guid>
		<description>As of now, the only way to &quot;save&quot; your save files is to make regular constant manual backups. By default this would be in My documents/eidos/batman arkham asylum.</description>
		<content:encoded><![CDATA[<p>As of now, the only way to &#8220;save&#8221; your save files is to make regular constant manual backups. By default this would be in My documents/eidos/batman arkham asylum.</p>
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		<title>By: Akshay Fotedar</title>
		<link>http://www.morpheus.in/2009/12/save-us-please-ridiculous-save-game-systems-in-pc-titles/comment-page-1/#comment-74</link>
		<dc:creator>Akshay Fotedar</dc:creator>
		<pubDate>Sun, 17 Jan 2010 05:21:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.morpheus.in/?p=249#comment-74</guid>
		<description>Hmmm.... Isn&#039;t there a way to screw with the single save-slot system in B:AA? Even if it involves some real shit, like fiddling with the system. And haven&#039;t the guys at Rocksteady and Eidos done anything about it? Because if what happened to you had happened to us mortals, we would have pissed on the damned system.</description>
		<content:encoded><![CDATA[<p>Hmmm&#8230;. Isn&#8217;t there a way to screw with the single save-slot system in B:AA? Even if it involves some real shit, like fiddling with the system. And haven&#8217;t the guys at Rocksteady and Eidos done anything about it? Because if what happened to you had happened to us mortals, we would have pissed on the damned system.</p>
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		<title>By: Reeteshinator</title>
		<link>http://www.morpheus.in/2009/12/save-us-please-ridiculous-save-game-systems-in-pc-titles/comment-page-1/#comment-70</link>
		<dc:creator>Reeteshinator</dc:creator>
		<pubDate>Mon, 04 Jan 2010 15:39:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.morpheus.in/?p=249#comment-70</guid>
		<description>Hmmm, haven&#039;t played B:AA yet, but majority of games I&#039;ve played,and every high profile game, be it console or PC, allow more than one save slot. Checkpoints overwrite over the presently loaded save slot and you can manually choose to create a new save slot from the game menus.

Every game that I play, I always end up creating multiple save slots for various reasons. Also, games like Ninja Gaiden allowed unlimited save slots, as many as the HDD allowed, save slots were limited to memcard sizes first and then to HDD size in newer gen or to some arbitrary power of 2 ( ~32) due to programming constraints. 

Most games use checkpoint systems instead of save state system now a days (the F5-F9 is only seen in few FPSes now) but, every game that uses checkpoint allows you to manually select a level to play, after you&#039;ve beaten the game once. I dont think, I&#039;ve seen a game that doesnt provide a level selector after the game is beat.

The most recent game that did save system this bad was &lt;a href=&quot;http://en.wikipedia.org/wiki/Dead_Rising#Game_modes_and_save_system&quot; rel=&quot;nofollow&quot;&gt;Dead rising&lt;/a&gt;. Its the only one I remember with really stupid save system. But from the &lt;a href=&quot;http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=27045631&quot; rel=&quot;nofollow&quot;&gt;talk in forums&lt;/a&gt;, it seems the PC version does have provision for more than one save slot. Also, every game with checkpoint system also has a &quot;turn off auto-save&quot; option. That way you can manually save game in the save slot you desire, whenever you want. Maybe you can play that way to prevent such things.</description>
		<content:encoded><![CDATA[<p>Hmmm, haven&#8217;t played B:AA yet, but majority of games I&#8217;ve played,and every high profile game, be it console or PC, allow more than one save slot. Checkpoints overwrite over the presently loaded save slot and you can manually choose to create a new save slot from the game menus.</p>
<p>Every game that I play, I always end up creating multiple save slots for various reasons. Also, games like Ninja Gaiden allowed unlimited save slots, as many as the HDD allowed, save slots were limited to memcard sizes first and then to HDD size in newer gen or to some arbitrary power of 2 ( ~32) due to programming constraints. </p>
<p>Most games use checkpoint systems instead of save state system now a days (the F5-F9 is only seen in few FPSes now) but, every game that uses checkpoint allows you to manually select a level to play, after you&#8217;ve beaten the game once. I dont think, I&#8217;ve seen a game that doesnt provide a level selector after the game is beat.</p>
<p>The most recent game that did save system this bad was <a href="http://en.wikipedia.org/wiki/Dead_Rising#Game_modes_and_save_system" rel="nofollow">Dead rising</a>. Its the only one I remember with really stupid save system. But from the <a href="http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=27045631" rel="nofollow">talk in forums</a>, it seems the PC version does have provision for more than one save slot. Also, every game with checkpoint system also has a &#8220;turn off auto-save&#8221; option. That way you can manually save game in the save slot you desire, whenever you want. Maybe you can play that way to prevent such things.</p>
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